CONFIRMED GUESTS
TALKS
Pierre Corbinais
Writer, Narrative Designer
The Delicate Art of Making Depressing Games
Pierre Corbinais writes games. His most notable works include Bury Me My Love, Haven, Road 96:Prologue, and NSFWare. He’s the writer and director of Wednesdays, a hope-filled narrative game addressing incest and child sexual abuse with authenticity.
Aquiles T. M.
Generalist Solodev, musician
Como ser bo en absolutamente todo - o segredo solodev.
Aquiles is a musician and independent solo artist, a generalist by passion. He shares his experience learned from both mistakes and successes in his creative journey.
Lucía Herrero
Communications and marketing professional
Claves para la creación y gestión de comunidades digitales
Lucía Herrero is a communications and marketing professional specializing in video games. She works in strategy, community, and brand positioning, collaborates with indie studios and events, and participates as a mentor and speaker in gaming projects.
Cristopher J. Mendoza
Technical Artist
Derail off the Screen: The role of visual effects in Denshattack!
Cristopher J. Mendoza is a Technical Artist from Barcelona with 5 years of experience in the industry. He currently works at Denshattack!, where he is responsible for shading, tool development, VFX production, and graphics optimization.
Victoria Borrás
Narrative Designer
El placer en lo terrible: Psicología, videojuegos y la estética del horror
Founder of the publishing house "Amor de madre", she combines literature, psychology, and aesthetics to analyze contemporary culture, exploring the uncanny and fear as avenues for enjoyment and self-discovery.
Harry Alisavakis
Technical Artist
The Vast and the Furrious: The Technical Art of Herdling
Harry Alisavakis is a technical and VFX artist who is constantly learning, creating, sharing, and building communities around shaders, VFX, and technical art. He has been in the industry since 2020, participating in games such as Somerville and Herdling. Since 2022, he has been part of the Swiss studio Okomotive.
Luc Alvarado
Programmer and Designer
La escalabilidad en videojuegos
Luc Alvarado is a video game developer with over seven years of experience. He has worked at various indie studios on titles such as Do Not Feed the Monkeys 2099 and Friends vs Friends. He also develops his own projects as part of the From The Moon team.
Hernán Calvo
Music Composer
Música No Lineal: Estrategias de composición e implementación de música adaptativa
Hernán Calvo is a music producer, recording engineer, and university professor. Trained at the Conservatory of Recording Arts & Sciences (USA), he has produced award-winning works and has been teaching recording, mixing, and post-production at UNTREF since 2011.
Eva Pérez
Game Designer
Anatomía del videojuego sistémico
Eva has been making games for 10 years and has been working professionally in the industry for just over 5. She has worked on both serious games (educational games, museum installations, etc.) and commercial titles for consoles during her time at Tequila Works.
Adrián Dono
Concept Artist
Concept Art en la Producción AAA
Adrián is a concept artist specializing in character and creature design. He has worked for several years in the video game industry, participating in AAA projects and collaborating with international studios, creating designs that bring new worlds to life.
WORKSHOPS
Iago Álvarez Graña
Game Localizer
Xogando no traballo: Conceptos básicos do testeo lingüístico (LQA) de videoxogos
Iago Álvarez Graña has been working in video game localization since 2015. He has been a translator, proofreader, and tester on indie and AAA projects such as Dark Souls III and Horizon Zero Dawn. He also localizes software into Galician and teaches testing classes at ETIV.
Maikel Ortega
Game Director
Cómo HaSer Tu Propio Jefe
Maikel Ortega is a video game designer with a degree in Computer Engineering. He worked at Genera Games before joining The Game Kitchen in 2018, where he has worked on Blasphemous, Blasphemous II, and is directing The Stone of Madness.
Juno Menager
Solo Dev
Sobre crear con las manos
Juno Menager is a developer and artist. She creates video games, music, and works with modeling clay, using the play as a means of expression to explore identity and everyday life. She is the author of The Red House on the Third Hill of Mataperros and Todas las Palomas de Madrid les Faltan Dedos.
Monkeybark
Concept Artist
Estilización de personajes
Monkeybark is an artist specializing in character design, with experience in illustration and concept art. She works in different styles and areas of digital art, bringing visual identity and personality to characters and creative projects.
PODCAST
Loop
Fernando Porta, Américo Ferraiuolo, Juan T. Salas and Sara (Abernathy)
Podcast Revista LOOP - El Bucle
LOOP is an ambitious independent publishing project dedicated to video games as cultural artifacts, which seeks to create a dialogue with other disciplines and humanize video game development by giving voice to its protagonists.
CONCERTS
EYEGUYS
Author, Designer, Artist
Live Set
EYEGUYS is the alias of the Milan-based guerrilla artist Lorenzo Redaelli, who is reimaging Italy’s national pop tradition through the hallucinatory and metaphysical lens of their video games and the subversive take on cantautorato, canzone, eurodance and avant-pop.
ACTIVITIES FOR NON-PROFESSIONALS
Marina González
Art Director
Pixel weaving: From digital to physical
Marina González is a pixel artist and art director at Deconstructeam, a studio based in Valencia. Since 2012, she has participated in more than 40 games and has published titles such as The Red Strings Club and The Cosmic Wheel Sisterhood.
Lucas Ramada Prieto
Researcher and cultural mediator
Playing to talk about playing: a cultural mediation approach with video games
Lucas Ramada Prieto is a researcher specializing in the aesthetics of digital fiction for children and young adults. He is primarily involved in developing cultural mediation projects for public institutions and in the ongoing training of teaching and library staff. He has worked at Ficció en Joc and on the cultural mediation project of the Barcelona Provincial Council.
Isi Cano
Teacher and designer
The other history of video games
Isi has a PhD in Contemporary Art Research, applying video games in primary school classrooms. She is the coordinator of Girls Make Games workshops, a teacher of video game development, multimedia design, and robotics, a UX designer and illustrator, and the creator of the Baba is Cool project.