Atlantic Games Conference

CONFIRMED GUESTS

Pierre Corbinais

Pierre Corbinais

Writer, Narrative Designer

The Delicate Art of Making Depressing Games

Pierre Corbinais writes games. His most notable works include Bury Me My Love, Haven, Road 96:Prologue, and NSFWare. He’s the writer and director of Wednesdays, a hope-filled narrative game addressing incest and child sexual abuse with authenticity.

Iago Álvarez Graña

Iago Álvarez Graña

Game Localizer

Xogando no traballo: Conceptos básicos do testeo lingüístico (LQA) de videoxogos

Iago Álvarez Graña has been working in video game localization since 2015. He has been a translator, proofreader, and tester on indie and AAA projects such as Dark Souls III and Horizon Zero Dawn. He also localizes software into Galician and teaches testing classes at ETIV.

Aquiles T. M.

Aquiles T. M.

Generalist Solodev, musician

Como ser bo en absolutamente todo - o segredo solodev.

Aquiles is a musician and independent solo artist, a generalist by passion. He shares his experience learned from both mistakes and successes in his creative journey.

Maikel Ortega

Maikel Ortega

Game Director

Cómo HaSer Tu Propio Jefe

Maikel Ortega is a video game designer with a degree in Computer Engineering. He worked at Genera Games before joining The Game Kitchen in 2018, where he has worked on Blasphemous, Blasphemous II, and is directing The Stone of Madness.

Lucía Herrero

Lucía Herrero

Communications and marketing professional

Claves para la creación y gestión de comunidades digitales

Lucía Herrero is a communications and marketing professional specializing in video games. She works in strategy, community, and brand positioning, collaborates with indie studios and events, and participates as a mentor and speaker in gaming projects.

Cristopher J. Mendoza

Cristopher J. Mendoza

Technical Artist

Derail off the Screen: The role of visual effects in Denshattack!

Cristopher J. Mendoza is a Technical Artist from Barcelona with 5 years of experience in the industry. He currently works at Denshattack!, where he is responsible for shading, tool development, VFX production, and graphics optimization.

Victoria

Victoria

Narrative Designer

El placer en lo terrible: Psicología, videojuegos y la estética del horror

Founder of the publishing house "Amor de madre", she combines literature, psychology, and aesthetics to analyze contemporary culture, exploring the uncanny and fear as avenues for enjoyment and self-discovery.

Harry Alisavakis

Harry Alisavakis

Technical Artist

The Vast and the Furrious: The Technical Art of Herdling

Harry Alisavakis is a technical and VFX artist who is constantly learning, creating, sharing, and building communities around shaders, VFX, and technical art. He has been in the industry since 2020, participating in games such as Somerville and Herdling. Since 2022, he has been part of the Swiss studio Okomotive.

Juno Menager

Juno Menager

Solo Dev

Sobre crear con las manos

Juno Menager is a developer and artist. She creates video games, music, and works with modeling clay, using the play as a means of expression to explore identity and everyday life. She is the author of The Red House on the Third Hill of Mataperros and Todas las Palomas de Madrid les Faltan Dedos.

Luc Alvarado

Luc Alvarado

Programmer and Designer

La escalabilidad en videojuegos

Luc Alvarado is a video game developer with over seven years of experience. He has worked at various indie studios on titles such as Do Not Feed the Monkeys 2099 and Friends vs Friends. He also develops his own projects as part of the From The Moon team.

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Music Composer

Música No Lineal: Estrategias de composición e implementación de música adaptativa

Coming soon

Will be revealed on March 3, 2026

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Concept Artist

Estilización de personajes

Coming soon

Will be revealed on March 3, 2026

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Lead Level Designer

De aquellos cubos, estos niveles.

Coming soon

Will be revealed on March 3, 2026

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Concept Artist

Concept Art en la Producción AAA

Coming soon

Will be revealed on March 4, 2026