CONFIRMED GUESTS
Pierre Corbinais
Writer, Narrative Designer
The Delicate Art of Making Depressing Games
Pierre Corbinais writes games. His most notable works include Bury Me My Love, Haven, Road 96:Prologue, and NSFWare. He’s the writer and director of Wednesdays, a hope-filled narrative game addressing incest and child sexual abuse with authenticity.
Iago Álvarez Graña
Game Localizer
Xogando no traballo: Conceptos básicos do testeo lingüístico (LQA) de videoxogos
Iago Álvarez Graña has been working in video game localization since 2015. He has been a translator, proofreader, and tester on indie and AAA projects such as Dark Souls III and Horizon Zero Dawn. He also localizes software into Galician and teaches testing classes at ETIV.
Aquiles T. M.
Generalist Solodev, musician
Como ser bo en absolutamente todo - o segredo solodev.
Aquiles is a musician and independent solo artist, a generalist by passion. He shares his experience learned from both mistakes and successes in his creative journey.
Maikel Ortega
Game Director
Cómo HaSer Tu Propio Jefe
Maikel Ortega is a video game designer with a degree in Computer Engineering. He worked at Genera Games before joining The Game Kitchen in 2018, where he has worked on Blasphemous, Blasphemous II, and is directing The Stone of Madness.
Lucía Herrero
Communications and marketing professional
Claves para la creación y gestión de comunidades digitales
Lucía Herrero is a communications and marketing professional specializing in video games. She works in strategy, community, and brand positioning, collaborates with indie studios and events, and participates as a mentor and speaker in gaming projects.
Cristopher J. Mendoza
Technical Artist
Derail off the Screen: The role of visual effects in Denshattack!
Cristopher J. Mendoza is a Technical Artist from Barcelona with 5 years of experience in the industry. He currently works at Denshattack!, where he is responsible for shading, tool development, VFX production, and graphics optimization.
Victoria
Narrative Designer
El placer en lo terrible: Psicología, videojuegos y la estética del horror
Founder of the publishing house "Amor de madre", she combines literature, psychology, and aesthetics to analyze contemporary culture, exploring the uncanny and fear as avenues for enjoyment and self-discovery.
Harry Alisavakis
Technical Artist
The Vast and the Furrious: The Technical Art of Herdling
Harry Alisavakis is a technical and VFX artist who is constantly learning, creating, sharing, and building communities around shaders, VFX, and technical art. He has been in the industry since 2020, participating in games such as Somerville and Herdling. Since 2022, he has been part of the Swiss studio Okomotive.
Juno Menager
Solo Dev
Sobre crear con las manos
Juno Menager is a developer and artist. She creates video games, music, and works with modeling clay, using the play as a means of expression to explore identity and everyday life. She is the author of The Red House on the Third Hill of Mataperros and Todas las Palomas de Madrid les Faltan Dedos.
Luc Alvarado
Programmer and Designer
La escalabilidad en videojuegos
Luc Alvarado is a video game developer with over seven years of experience. He has worked at various indie studios on titles such as Do Not Feed the Monkeys 2099 and Friends vs Friends. He also develops his own projects as part of the From The Moon team.
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Music Composer
Música No Lineal: Estrategias de composición e implementación de música adaptativa
Will be revealed on March 3, 2026
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Concept Artist
Estilización de personajes
Will be revealed on March 3, 2026
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Lead Level Designer
De aquellos cubos, estos niveles.
Will be revealed on March 3, 2026
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Concept Artist
Concept Art en la Producción AAA
Will be revealed on March 4, 2026